Architecture — how harel works

This is the contributor-level deep dive: the layering, what is pure vs. stateful, and a step-by-step walk through the real lifecycle of an execution — how it’s created, where and when it’s persisted, how an event is loaded, processed into effects, those effects run, and how an in-memory or distributed worker actually executes your functions.

If you only want to author and run machines, the tutorial and the CLI / durability guides are enough. This page is for changing the engine.

The formalism — hierarchy, orthogonal (concurrent) regions, broadcast communication — is David Harel’s, from his 1987 paper Statecharts: A Visual Formalism for Complex Systems (PDF; he later recounted how it came to be in Statecharts in the Making, 2007). This engine is named in his honour and makes that formalism durable and distributed; what follows is how it does so.

The shape of the design

harel splits a running statechart into three layers with a hard rule between them: the engine is a pure function of data, and never does IO. Everything that touches the world — calling your action functions, reading and writing the store, publishing to a queue — lives in a runner outside the engine.

        flowchart TB
  subgraph pure["PURE — no IO, fully deterministic"]
    direction LR
    Defn["Definition<br/><i>immutable program</i><br/>node tree, refs"]
    Engine["Engine (core.py)<br/><i>generators that describe effects</i><br/>start / process / set_state"]
  end
  subgraph stateful["STATEFUL — does the IO"]
    direction LR
    Runner["Runner (Driver)<br/><i>consumes effects, runs actions</i>"]
    Store["ExecutionStore<br/><i>durable checkpoint</i>"]
    Transport["Transport + Worker<br/><i>distributed delivery</i>"]
  end
  Exe["Execution<br/><i>serializable state</i>"]

  Engine -- "reads" --> Defn
  Engine -- "mutates" --> Exe
  Runner -- "drives" --> Engine
  Runner -- "runs your action fns" --> User["user (stm, event, **inputs) fns"]
  Runner -- "commit / load" --> Store
  Transport -- "claim / ack" --> Store
  Transport --> Runner
    

Why this split: keeping the engine a pure function of data — no IO, no user code — is what buys the three properties harel is after.

  • Determinism & testability — a run is just Definition + Execution effects, reproducible and unit-testable without a store, a worker, or your action code.

  • Crash-safety — because the engine only describes effects, the runner can apply them and advance the state in one atomic checkpoint, so a crash never leaves a half-applied step.

  • Portability — the state logic navigates by node references and touches no backend, so the same engine runs in-memory or over sqlite / redis / postgres / … without changing a line.

The IO — your action functions, the store, the queue — lives entirely in the runner.

1. Definition — the immutable program (harel/definition/)

A Definition (model.py) is the compiled machine: a tree of Nodes with real parent/children references and an index: dict[full_path, Node]. full_path is only a stable address (for serialization), not the runtime navigation mechanism — the engine walks references (chain, lca, ancestors). It’s built once from the DSL and never mutated. Actions/guards are referenced (ActionRef.function is a dotted string or a callable); the Definition holds no execution state.

2. Execution — the serializable state (engine/execution.py)

An Execution is the running instance: status, active_path (the active leaf’s full_path), history (composite → last active child), context (your data), outcome, version (the optimistic-concurrency token), children (the orthogonal join counter), parent_id/child_id. It is pure data — round-trips to/from JSON, holds no references into the Definition. The engine reads a Definition + an Execution and mutates the Execution in place.

3. Engine — pure, effects-based (engine/core.py)

start, process, set_state are generators. They mutate the Execution and yield descriptions of effects — they never call your code or touch a store. The type is:

# docs-test: skip
Step = Generator[Effect, Optional[ActionResult], None]   # core.py

The effect protocol — how pure meets stateful

The engine yields an effect and the runner sends a result back. Effects come in two kinds:

Effect

Kind

Runner does

Resume

RunAction(node, hook, action, event)

blocking

call action(stm, event, **inputs)

gen.send(ActionResult(value=ret))

RunSelector(node, selector, event)

blocking

call the selector fn, map result → target

gen.send(ActionResult(value=ret))

Emit(event, to)

deferred

enqueue the event (outbox)

gen.send(None)

SpawnChildren(specs)

deferred

queue child-Execution creations

gen.send(None)

ScheduleTimer(path, delay, context_key)

deferred

arm a durable timer

gen.send(None)

CancelTimer(path)

deferred

disarm the timer

gen.send(None)

Blocking effects pause the generator until the runner sends back an ActionResult (this is how a slow action or a remote FaaS call blocks the worker). Deferred effects are fire-and-forget: the runner records them and continues immediately; they are persisted and acted on after the commit (see the relay below).

        sequenceDiagram
  participant R as Runner (Driver._drive)
  participant E as Engine (process generator)
  R->>E: next(gen)
  E-->>R: RunAction(on_exit)
  R->>R: ret = on_exit(stm, event)
  R->>E: gen.send(ActionResult(ret))
  E-->>R: RunAction(on_enter)
  R->>R: ret = on_enter(stm, event)
  R->>E: gen.send(ActionResult(ret))
  E-->>R: ScheduleTimer(path, delay)
  R->>R: collect timer op
  R->>E: gen.send(None)
  E-->>R: Emit(Finished, to=parent)
  R->>R: collect emit
  R->>E: gen.send(None)
  E--xR: StopIteration (quiescent)
    

Your action functions run only here, inside Driver._drive (runtime.py) — never inside core.py. The proxy passed as stm exposes execution_ctx (the Execution’s context) and a stable idempotency_key ({id}:{version}:{action_index}) so a side effect can be made effect-once across an at-least-once redelivery (see durability).

What process does inside (the pure part)

For one event, process (core.py) resolves a transition by scope (innermost composite wins; outer scopes are a fallback for event transitions only — automatic lookups don’t bubble), evaluating the EventFilter (kind with A|B alternation + flat field__op predicates AND-ed with a composable all/any/not tree). Then _take applies UML hook semantics over the LCA chain: exit innermost-first, enter outermost-first, each level runs its own on_exit/on_enter (no override by depth), a self/local transition fires nothing. _drain then runs automatic transitions to quiescence; a leaf with no outgoing transition is a sink that bubbles to its composite, and a global sink sets status=DONE and (if this Execution is an orthogonal region) emits Finished to its parent.

The runner and the single atomic checkpoint

Driver._run is the checkpoint boundary. It drives the generator to quiescence, collecting the deferred effects, then writes everything in one transaction:

# docs-test: skip
def _run(self, exe, gen, event_id=None):
    emits, timer_ops, spawns = self._drive(exe, gen)     # run actions, collect deferred effects
    self.store.commit(exe, emits, processed_event_id=event_id,
                      timers=tuple(timer_ops), spawns=tuple(spawns))   # ONE atomic commit

store.commit (store/_base.py) persists, in a single transaction:

  1. the Execution — a CAS write: UPDATE SET version=old+1 WHERE id=? AND version=old (or an INSERT if brand-new). If the row moved on, it raises StoreConflict — the single-writer-per-Execution backstop.

  2. the outbox — the emitted events (Emit), to be delivered after commit.

  3. the dedupe recordprocessed_event_id, so an at-least-once redelivery is a no-op.

  4. the timers — schedule/cancel, so a scheduled timer can never be lost (no dual-write).

  5. the spawns — the orthogonal child-creation intents.

  6. the trace step (opt-in) — one timeline entry when tracing is on (STM_TRACE), so the monitor timeline is recorded in the same atomic write; off by default (see stores).

Either all of it commits or none does. This is the property that makes a crash safe: the state advance, the Finished it must emit, the timer it armed, and the children it must spawn are one unit.

After the commit, the relay (_flush) delivers the deferred work from the durable store — creating each pending child (idempotently: skip if it already exists) and delivering each outbox event — looping until quiescent. Because it reads the durable store, a crash-and-restart re-runs it idempotently.

Walkthrough — creating and running a machine (in-memory)

DurableRunner (durable.py) is the headless host over a store (a synchronous façade over the async core — see Async core, sync façade below). Create starts the engine and checkpoints; process loads, runs the engine, checkpoints, and flushes.

        sequenceDiagram
  autonumber
  actor C as Caller
  participant DR as DurableRunner
  participant D as Driver
  participant E as Engine (core)
  participant S as Store

  C->>DR: create(definition_id, context)
  DR->>D: start(exe)
  D->>E: start(defn, exe)  (generator)
  E-->>D: RunAction(on_enter) … (effects)
  D->>D: run action fns
  D->>S: commit(exe v1, emits, timers, spawns)
  D->>D: _flush() — create initial regions, deliver outbox
  DR->>S: load(exe.id)
  DR-->>C: Execution (committed)

  C->>DR: process(exe.id, event)
  DR->>S: load(exe.id)            %% rehydrate from the store
  DR->>D: inject(exe, event)
  D->>E: process(defn, exe, event)  (generator)
  loop until quiescent
    E-->>D: RunAction / RunSelector (blocking)
    D->>D: run your fn, gen.send(ActionResult)
    E-->>D: Emit / ScheduleTimer / SpawnChildren (deferred)
    D->>D: collect
  end
  D->>S: commit(exe v+1, emits, processed=event.id, timers, spawns)
  D->>D: _flush() — deliver outbox / create children
  DR->>S: load(exe.id)
  DR-->>C: Execution (committed)
    

The key points: state is rehydrated from the store on every event (the runner is stateless — a fresh Driver per call, a pure function of Definition + store), and persisted exactly once per event boundary, in the atomic commit. Your functions run during _drive; an unhandled exception in one is caught by the production driver and fails the Execution terminally (status=FAILED, the dead-letter) rather than crashing the worker.

Orthogonal fork — crash-safe spawn via the outbox

Entering an AND-state doesn’t create the regions inline. The engine yields SpawnChildren; the runner records the intents, and they commit atomically with the parent’s advance and its join expectations (children). The relay (_flush) then creates all pending children concurrently via asyncio.gather — their on enter actions (LLM calls, HTTP requests, …) overlap on the event loop rather than running one after another. Each spawn targets a distinct child_id so their store commits are independent rows; no CAS conflict is possible between siblings. The idempotency guard (skip if the child already exists) makes a crash-and-restart safe: a re-run of _flush skips any region that was already created before the crash.

        sequenceDiagram
  autonumber
  participant E as Engine
  participant D as Driver
  participant S as Store
  E-->>D: SpawnChildren([region A, region B])
  D->>S: commit(parent, spawns=[A,B], children={A,B})   %% atomic: advance + join + spawns
  Note over D,S: parent is parked on the AND-state, waiting for the join
  D->>D: _flush()
  par asyncio.gather — all spawns concurrently
    D->>S: load(child_id)  (skip if exists — idempotent)
    D->>E: start(defn, child)   %% region runs the same Definition, different root_path
    D->>S: commit(child v1)     %% independent rows: no CAS conflict between siblings
    D->>S: ack_spawn(seq)
  end
  Note over E: each region, on its global sink, Emits Finished → parent_id
  D->>S: (later, sequential) deliver Finished → process(parent) → join when all children finished
    

Regions share the parent’s event stream (a domain event is broadcast to all live regions — UML semantics). In the headless host (inject) the delivery to each live region runs concurrently via asyncio.gather, so a broadcast that triggers async actions in multiple regions (LLM calls, HTTP requests…) overlaps them on the event loop rather than serialising them. Data-parallel work (N independent workers) is not an orthogonal state but a fan-out invoke, which reuses the same child-Execution machinery.

Durable timers

A state with timeout: T yields ScheduleTimer on enter and CancelTimer on exit; those ride the same commit as the transition, so a scheduled timer can’t be lost. When due, a sweep delivers a Timeout event (with a stable id, so a double sweep dedupes) carrying the timed state’s path. process only fires the model’s on Timeout transition if that path is still active (a staleness guard), bubbling from the timed-out node up through its ancestors. Timers are statechart-native: the engine schedules, the model decides what the timeout does — which is why retry/backoff is modelled as a composite, not an engine feature.

In-memory vs. distributed

The same engine and the same commit run in two hosts:

  • In-memory (Driver / DurableRunner): the relay delivers emitted events inline (it calls process on the target itself). One process. Used for embedding and tests.

  • Distributed (TransportDriver + Worker + Transport, distributed.py): the relay publishes emitted events to a Transport (a queue) instead of delivering inline; workers claim and process them. Same code, many processes.

The table below shows the key behavioural differences:

Headless (DurableRunner)

Distributed (DistributedRunner)

Outbox delivery

_flush calls _run on the target inline

_flush publishes to transport; worker claims

Broadcast to regions

inject calls _run on each region (gather)

route publishes to each region’s group; workers claim independently

Timers

_deliver_timeout calls _run inline

publishes Timeout to transport; worker claims it like any event

process() returns

after all cascades settle (fully quiescent)

after publishing the event; worker runs asynchronously

Who calls _run

the driver, inline

always the worker, after claim

Processes

one

N workers in parallel

Walkthrough — distributed flow

DistributedRunner (distributed.py) splits the lifecycle across two roles: the sender (your application code calling create/send) and the worker (a long-running loop that claims and processes). Unlike the headless runner, send returns as soon as the event is on the queue — the machine advances asynchronously.

        sequenceDiagram
  autonumber
  actor C as Caller
  participant DR as DistributedRunner
  participant T as Transport
  participant S as Store
  participant W as Worker
  participant TD as TransportDriver
  participant E as Engine (core)

  C->>DR: create(definition_id, context)
  DR->>TD: start(exe)
  TD->>E: start(defn, exe)
  TD->>S: commit(exe v1, emits, timers, spawns)
  TD->>TD: _flush() publish outbox to transport, create children
  DR->>S: load(exe.id)
  DR-->>C: Execution committed, worker not yet involved

  C->>DR: send(exe.id, event)
  DR->>S: load(exe.id)   %% read priority
  DR->>T: publish(exe.id, event, priority)
  DR-->>C: returns immediately

  Note over W,T: worker loops independently

  W->>T: claim(worker_id, visibility)
  T-->>W: Lease(group_id=exe.id, event)
  W->>S: load(exe.id)
  W->>TD: route(exe, event)
  alt domain event with live regions
    TD->>T: publish event to each region group
    TD->>S: commit(exe, processed=event.id)
  else control event or no regions
    TD->>E: process(defn, exe, event)
    E-->>TD: effects
    TD->>S: commit(exe v+1, emits, processed, timers, spawns)
    TD->>TD: _flush() publish outbox, create children
  end
  W->>T: ack(lease)
    

The critical difference from the headless path: send does not wait for the machine to advance. The event is durable on the transport the moment send returns; if every worker dies at that instant, the event is redelivered when one restarts. The worker’s ack only fires after commit succeeds — so the at-least-once guarantee is upheld end-to-end.

The StoreConflict path (not shown above) is the backstop: if two workers somehow claim the same group concurrently (lease expired, clock skew), the CAS in commit rejects the slower one, which nacks and lets the transport redeliver to a fresh worker with the correct version.

Async core, sync façade

The engine in core.py is a synchronous generator that does no IO — it only yields effects. That is exactly what lets the shell be either synchronous or asynchronous without touching the engine: the runner that interprets the effect stream decides whether to await the action or call it inline. harel’s runtime is async-first — the real implementation lives in harel/engine/aio/ (AsyncDriver / AsyncDurableRunner / AsyncWorker), and python -m harel.worker runs one asyncio loop driving up to STM_CONCURRENCY events in flight. The public synchronous API (Driver, DurableRunner, DistributedRunner, Worker) is a thin façade that bridges to the async core through an anyio blocking portal (one background event loop), the way Starlette/FastAPI expose sync over async. So the deterministic, synchronous snippets in this guide and the async production worker are the same engine and the same commit, just two interpreters of the effect stream.

A Transport is a queue with single-active-consumer per group, where group_id = execution_id — so at most one message per Execution is in flight, which is what upholds the single-writer invariant (the store CAS is the backstop if a lease expires). A Worker loops claim → load → dedupe → route → ack:

        sequenceDiagram
  autonumber
  participant W as Worker.step()
  participant T as Transport
  participant S as Store
  participant TD as TransportDriver
  participant E as Engine

  W->>T: claim(worker_id, visibility)
  T-->>W: Lease(group_id=exe.id, event)
  W->>S: load(group_id)
  alt unknown or already processed
    W->>T: ack (no-op)
  else SUSPENDED
    W->>T: nack(delay)   %% park the group, don't spin
  else CANCELLED / (CANCELLING & not Cancel)
    W->>T: ack   %% drain the backlog as no-ops
  else live
    W->>TD: route(exe, event)
    alt domain event & live regions
      TD->>T: publish(event) to each region's group   %% fan out
      TD->>S: commit(exe, processed=event.id)
    else control event or no regions
      TD->>E: process(defn, exe, event)
      E-->>TD: effects (run actions, collect)
      TD->>S: commit(exe v+1, emits, processed, timers, spawns)
    end
    TD->>TD: _flush() → publish outbox to transport, create children
    alt StoreConflict (another writer won)
      W->>T: nack   %% redeliver, retry against fresh state
    else
      W->>T: ack
    end
  end
    

The worker honours the lifecycle status after load: CANCELLED → ack-drain; SUSPENDEDnack(delay) (park so a paused group doesn’t spin a worker); CANCELLING + non-Cancel → ack-drain until the cooperative Cancel arrives. This is the control plane: lifecycle commands (control.py) CAS the Execution record directly, so they land at the next event boundary instead of behind the FIFO backlog — portably, with no transport priority/purge.

Timers in the distributed host: Worker.fire_due_timers runs on the idle path of the loop and publishes the Timeout to the transport (vs. the synchronous host delivering it inline). All due timers are fired concurrently via asyncio.gather — a batch of expired timers is swept in one round instead of sequentially.

Where state is persisted (checkpoint points)

When

Call

What is written

create

start()commit

Execution v1, initial region spawns, entry-hook timers

each event

_runcommit

Execution v+1 (CAS), outbox emits, dedupe id, timer ops, spawns, trace step (if STM_TRACE)

relay

_create_spawncommit

each child Execution v1 (idempotent)

control plane

control.*commit

status change (+ a cooperative Cancel emit), via CAS

timer fire

sweep → processcommit

the Timeout processed like any event; timer row deleted

Two invariants hold everything together: one atomic commit per event (no dual-write window), and at-least-once delivery + per-event dedupe (processed_events + Event.id), so a redelivery takes effect exactly once. Side effects in your actions are made effect-once with the idempotency_key against an external backend — harel records nothing extra there, because a harel-side record would roll back with a failed commit.

Recap

  • The engine is pure: it reads a Definition, mutates an Execution, and yields effects. It never calls your code or does IO.

  • The runner consumes those effects — running your action functions (blocking effects) and collecting the deferred ones — then writes one atomic checkpoint to the store.

  • Persistence is one transaction per event: the state, the outbox, the dedupe, the timers and the spawns commit together; a relay delivers the deferred work afterwards from the durable store.

  • In-memory and distributed are the same engine + the same commit, differing only in whether the relay delivers inline or publishes to a transport that workers claim — single-active-consumer per execution, with the store CAS as the backstop.