Architecture — how harel works¶
This is the contributor-level deep dive: the layering, what is pure vs. stateful, and a step-by-step walk through the real lifecycle of an execution — how it’s created, where and when it’s persisted, how an event is loaded, processed into effects, those effects run, and how an in-memory or distributed worker actually executes your functions.
If you only want to author and run machines, the tutorial and the CLI / durability guides are enough. This page is for changing the engine.
The formalism — hierarchy, orthogonal (concurrent) regions, broadcast communication — is David Harel’s, from his 1987 paper Statecharts: A Visual Formalism for Complex Systems (PDF; he later recounted how it came to be in Statecharts in the Making, 2007). This engine is named in his honour and makes that formalism durable and distributed; what follows is how it does so.
The shape of the design¶
harel splits a running statechart into three layers with a hard rule between them: the engine is a pure function of data, and never does IO. Everything that touches the world — calling your action functions, reading and writing the store, publishing to a queue — lives in a runner outside the engine.
flowchart TB
subgraph pure["PURE — no IO, fully deterministic"]
direction LR
Defn["Definition<br/><i>immutable program</i><br/>node tree, refs"]
Engine["Engine (core.py)<br/><i>generators that describe effects</i><br/>start / process / set_state"]
end
subgraph stateful["STATEFUL — does the IO"]
direction LR
Runner["Runner (Driver)<br/><i>consumes effects, runs actions</i>"]
Store["ExecutionStore<br/><i>durable checkpoint</i>"]
Transport["Transport + Worker<br/><i>distributed delivery</i>"]
end
Exe["Execution<br/><i>serializable state</i>"]
Engine -- "reads" --> Defn
Engine -- "mutates" --> Exe
Runner -- "drives" --> Engine
Runner -- "runs your action fns" --> User["user (stm, event, **inputs) fns"]
Runner -- "commit / load" --> Store
Transport -- "claim / ack" --> Store
Transport --> Runner
Why this split: keeping the engine a pure function of data — no IO, no user code — is what buys the three properties harel is after.
Determinism & testability — a run is just
Definition + Execution → effects, reproducible and unit-testable without a store, a worker, or your action code.Crash-safety — because the engine only describes effects, the runner can apply them and advance the state in one atomic checkpoint, so a crash never leaves a half-applied step.
Portability — the state logic navigates by node references and touches no backend, so the same engine runs in-memory or over sqlite / redis / postgres / … without changing a line.
The IO — your action functions, the store, the queue — lives entirely in the runner.
1. Definition — the immutable program (harel/definition/)¶
A Definition (model.py) is the compiled machine: a tree
of Nodes with real parent/children references and an index: dict[full_path, Node].
full_path is only a stable address (for serialization), not the runtime navigation
mechanism — the engine walks references (chain, lca, ancestors). It’s built once from the
DSL and never mutated. Actions/guards are referenced (ActionRef.function is a dotted string
or a callable); the Definition holds no execution state.
2. Execution — the serializable state (engine/execution.py)¶
An Execution is the running instance: status, active_path (the active leaf’s full_path),
history (composite → last active child), context (your data), outcome, version (the
optimistic-concurrency token), children (the orthogonal join counter), parent_id/child_id.
It is pure data — round-trips to/from JSON, holds no references into the Definition. The
engine reads a Definition + an Execution and mutates the Execution in place.
3. Engine — pure, effects-based (engine/core.py)¶
start, process, set_state are generators. They mutate the Execution and yield
descriptions of effects — they never call your code or touch a store. The type is:
# docs-test: skip
Step = Generator[Effect, Optional[ActionResult], None] # core.py
The effect protocol — how pure meets stateful¶
The engine yields an effect and the runner sends a result back. Effects come in two kinds:
Effect |
Kind |
Runner does |
Resume |
|---|---|---|---|
|
blocking |
call |
|
|
blocking |
call the selector fn, map result → target |
|
|
deferred |
enqueue the event (outbox) |
|
|
deferred |
queue child-Execution creations |
|
|
deferred |
arm a durable timer |
|
|
deferred |
disarm the timer |
|
Blocking effects pause the generator until the runner sends back an ActionResult (this is
how a slow action or a remote FaaS call blocks the worker). Deferred effects are
fire-and-forget: the runner records them and continues immediately; they are persisted and acted
on after the commit (see the relay below).
sequenceDiagram
participant R as Runner (Driver._drive)
participant E as Engine (process generator)
R->>E: next(gen)
E-->>R: RunAction(on_exit)
R->>R: ret = on_exit(stm, event)
R->>E: gen.send(ActionResult(ret))
E-->>R: RunAction(on_enter)
R->>R: ret = on_enter(stm, event)
R->>E: gen.send(ActionResult(ret))
E-->>R: ScheduleTimer(path, delay)
R->>R: collect timer op
R->>E: gen.send(None)
E-->>R: Emit(Finished, to=parent)
R->>R: collect emit
R->>E: gen.send(None)
E--xR: StopIteration (quiescent)
Your action functions run only here, inside Driver._drive (runtime.py) — never inside core.py. The proxy passed as stm
exposes execution_ctx (the Execution’s context) and a stable idempotency_key
({id}:{version}:{action_index}) so a side effect can be made effect-once across an
at-least-once redelivery (see durability).
What process does inside (the pure part)¶
For one event, process (core.py) resolves a transition by
scope (innermost composite wins; outer scopes are a fallback for event transitions only —
automatic lookups don’t bubble), evaluating the EventFilter (kind with A|B alternation +
flat field__op predicates AND-ed with a composable all/any/not tree). Then _take
applies UML hook semantics over the LCA chain: exit innermost-first, enter outermost-first,
each level runs its own on_exit/on_enter (no override by depth), a self/local transition
fires nothing. _drain then runs automatic transitions to quiescence; a leaf with no outgoing
transition is a sink that bubbles to its composite, and a global sink sets status=DONE and
(if this Execution is an orthogonal region) emits Finished to its parent.
The runner and the single atomic checkpoint¶
Driver._run is the checkpoint boundary. It drives the generator to quiescence, collecting the
deferred effects, then writes everything in one transaction:
# docs-test: skip
def _run(self, exe, gen, event_id=None):
emits, timer_ops, spawns = self._drive(exe, gen) # run actions, collect deferred effects
self.store.commit(exe, emits, processed_event_id=event_id,
timers=tuple(timer_ops), spawns=tuple(spawns)) # ONE atomic commit
store.commit (store/_base.py) persists, in a single transaction:
the Execution — a CAS write:
UPDATE … SET version=old+1 WHERE id=? AND version=old(or anINSERTif brand-new). If the row moved on, it raisesStoreConflict— the single-writer-per-Execution backstop.the outbox — the emitted events (
Emit), to be delivered after commit.the dedupe record —
processed_event_id, so an at-least-once redelivery is a no-op.the timers — schedule/cancel, so a scheduled timer can never be lost (no dual-write).
the spawns — the orthogonal child-creation intents.
the trace step (opt-in) — one timeline entry when tracing is on (
STM_TRACE), so the monitor timeline is recorded in the same atomic write; off by default (see stores).
Either all of it commits or none does. This is the property that makes a crash safe: the state
advance, the Finished it must emit, the timer it armed, and the children it must spawn are one
unit.
After the commit, the relay (_flush) delivers the deferred work from the durable store —
creating each pending child (idempotently: skip if it already exists) and delivering each outbox
event — looping until quiescent. Because it reads the durable store, a crash-and-restart re-runs
it idempotently.
Walkthrough — creating and running a machine (in-memory)¶
DurableRunner (durable.py) is the headless host over a
store (a synchronous façade over the async core — see Async core, sync façade below).
Create starts the engine and checkpoints; process loads, runs the
engine, checkpoints, and flushes.
sequenceDiagram
autonumber
actor C as Caller
participant DR as DurableRunner
participant D as Driver
participant E as Engine (core)
participant S as Store
C->>DR: create(definition_id, context)
DR->>D: start(exe)
D->>E: start(defn, exe) (generator)
E-->>D: RunAction(on_enter) … (effects)
D->>D: run action fns
D->>S: commit(exe v1, emits, timers, spawns)
D->>D: _flush() — create initial regions, deliver outbox
DR->>S: load(exe.id)
DR-->>C: Execution (committed)
C->>DR: process(exe.id, event)
DR->>S: load(exe.id) %% rehydrate from the store
DR->>D: inject(exe, event)
D->>E: process(defn, exe, event) (generator)
loop until quiescent
E-->>D: RunAction / RunSelector (blocking)
D->>D: run your fn, gen.send(ActionResult)
E-->>D: Emit / ScheduleTimer / SpawnChildren (deferred)
D->>D: collect
end
D->>S: commit(exe v+1, emits, processed=event.id, timers, spawns)
D->>D: _flush() — deliver outbox / create children
DR->>S: load(exe.id)
DR-->>C: Execution (committed)
The key points: state is rehydrated from the store on every event (the runner is stateless —
a fresh Driver per call, a pure function of Definition + store), and persisted exactly once
per event boundary, in the atomic commit. Your functions run during _drive; an unhandled
exception in one is caught by the production driver and fails the Execution terminally
(status=FAILED, the dead-letter) rather than crashing the worker.
Orthogonal fork — crash-safe spawn via the outbox¶
Entering an AND-state doesn’t create the regions inline. The engine yields SpawnChildren; the
runner records the intents, and they commit atomically with the parent’s advance and its join
expectations (children). The relay (_flush) then creates all pending children
concurrently via asyncio.gather — their on enter actions (LLM calls, HTTP requests, …)
overlap on the event loop rather than running one after another. Each spawn targets a distinct
child_id so their store commits are independent rows; no CAS conflict is possible between
siblings. The idempotency guard (skip if the child already exists) makes a crash-and-restart
safe: a re-run of _flush skips any region that was already created before the crash.
sequenceDiagram
autonumber
participant E as Engine
participant D as Driver
participant S as Store
E-->>D: SpawnChildren([region A, region B])
D->>S: commit(parent, spawns=[A,B], children={A,B}) %% atomic: advance + join + spawns
Note over D,S: parent is parked on the AND-state, waiting for the join
D->>D: _flush()
par asyncio.gather — all spawns concurrently
D->>S: load(child_id) (skip if exists — idempotent)
D->>E: start(defn, child) %% region runs the same Definition, different root_path
D->>S: commit(child v1) %% independent rows: no CAS conflict between siblings
D->>S: ack_spawn(seq)
end
Note over E: each region, on its global sink, Emits Finished → parent_id
D->>S: (later, sequential) deliver Finished → process(parent) → join when all children finished
Regions share the parent’s event stream (a domain event is broadcast to all live regions — UML
semantics). In the headless host (inject) the delivery to each live region runs
concurrently via asyncio.gather, so a broadcast that triggers async actions in multiple
regions (LLM calls, HTTP requests…) overlaps them on the event loop rather than serialising
them. Data-parallel work (N independent workers) is not an orthogonal state but a fan-out
invoke, which reuses the same child-Execution machinery.
Durable timers¶
A state with timeout: T yields ScheduleTimer on enter and CancelTimer on exit; those ride
the same commit as the transition, so a scheduled timer can’t be lost. When due, a sweep
delivers a Timeout event (with a stable id, so a double sweep dedupes) carrying the timed
state’s path. process only fires the model’s on Timeout transition if that path is still
active (a staleness guard), bubbling from the timed-out node up through its ancestors. Timers
are statechart-native: the engine schedules, the model decides what the timeout does — which
is why retry/backoff is modelled as a composite, not an engine feature.
In-memory vs. distributed¶
The same engine and the same commit run in two hosts:
In-memory (
Driver/DurableRunner): the relay delivers emitted events inline (it callsprocesson the target itself). One process. Used for embedding and tests.Distributed (
TransportDriver+Worker+Transport, distributed.py): the relay publishes emitted events to aTransport(a queue) instead of delivering inline; workers claim and process them. Same code, many processes.
The table below shows the key behavioural differences:
Headless ( |
Distributed ( |
|
|---|---|---|
Outbox delivery |
|
|
Broadcast to regions |
|
|
Timers |
|
publishes |
|
after all cascades settle (fully quiescent) |
after publishing the event; worker runs asynchronously |
Who calls |
the driver, inline |
always the worker, after claim |
Processes |
one |
N workers in parallel |
Walkthrough — distributed flow¶
DistributedRunner (distributed.py) splits the lifecycle across
two roles: the sender (your application code calling create/send) and the worker
(a long-running loop that claims and processes). Unlike the headless runner, send returns as
soon as the event is on the queue — the machine advances asynchronously.
sequenceDiagram
autonumber
actor C as Caller
participant DR as DistributedRunner
participant T as Transport
participant S as Store
participant W as Worker
participant TD as TransportDriver
participant E as Engine (core)
C->>DR: create(definition_id, context)
DR->>TD: start(exe)
TD->>E: start(defn, exe)
TD->>S: commit(exe v1, emits, timers, spawns)
TD->>TD: _flush() publish outbox to transport, create children
DR->>S: load(exe.id)
DR-->>C: Execution committed, worker not yet involved
C->>DR: send(exe.id, event)
DR->>S: load(exe.id) %% read priority
DR->>T: publish(exe.id, event, priority)
DR-->>C: returns immediately
Note over W,T: worker loops independently
W->>T: claim(worker_id, visibility)
T-->>W: Lease(group_id=exe.id, event)
W->>S: load(exe.id)
W->>TD: route(exe, event)
alt domain event with live regions
TD->>T: publish event to each region group
TD->>S: commit(exe, processed=event.id)
else control event or no regions
TD->>E: process(defn, exe, event)
E-->>TD: effects
TD->>S: commit(exe v+1, emits, processed, timers, spawns)
TD->>TD: _flush() publish outbox, create children
end
W->>T: ack(lease)
The critical difference from the headless path: send does not wait for the machine to
advance. The event is durable on the transport the moment send returns; if every worker
dies at that instant, the event is redelivered when one restarts. The worker’s ack only fires
after commit succeeds — so the at-least-once guarantee is upheld end-to-end.
The StoreConflict path (not shown above) is the backstop: if two workers somehow claim the
same group concurrently (lease expired, clock skew), the CAS in commit rejects the slower
one, which nacks and lets the transport redeliver to a fresh worker with the correct version.
Async core, sync façade¶
The engine in core.py is a synchronous generator that does no IO — it only yields
effects. That is exactly what lets the shell be either synchronous or asynchronous without
touching the engine: the runner that interprets the effect stream decides whether to await the
action or call it inline. harel’s runtime is async-first — the real implementation lives in
harel/engine/aio/ (AsyncDriver / AsyncDurableRunner / AsyncWorker), and python -m harel.worker runs one asyncio loop driving up to STM_CONCURRENCY events in flight. The
public synchronous API (Driver, DurableRunner, DistributedRunner, Worker) is a thin
façade that bridges to the async core through an anyio
blocking portal (one background event loop), the way Starlette/FastAPI expose sync over async.
So the deterministic, synchronous snippets in this guide and the async production worker are the
same engine and the same commit, just two interpreters of the effect stream.
A Transport is a queue with single-active-consumer per group, where group_id = execution_id — so at most one message per Execution is in flight, which is what upholds the
single-writer invariant (the store CAS is the backstop if a lease expires). A Worker loops
claim → load → dedupe → route → ack:
sequenceDiagram
autonumber
participant W as Worker.step()
participant T as Transport
participant S as Store
participant TD as TransportDriver
participant E as Engine
W->>T: claim(worker_id, visibility)
T-->>W: Lease(group_id=exe.id, event)
W->>S: load(group_id)
alt unknown or already processed
W->>T: ack (no-op)
else SUSPENDED
W->>T: nack(delay) %% park the group, don't spin
else CANCELLED / (CANCELLING & not Cancel)
W->>T: ack %% drain the backlog as no-ops
else live
W->>TD: route(exe, event)
alt domain event & live regions
TD->>T: publish(event) to each region's group %% fan out
TD->>S: commit(exe, processed=event.id)
else control event or no regions
TD->>E: process(defn, exe, event)
E-->>TD: effects (run actions, collect)
TD->>S: commit(exe v+1, emits, processed, timers, spawns)
end
TD->>TD: _flush() → publish outbox to transport, create children
alt StoreConflict (another writer won)
W->>T: nack %% redeliver, retry against fresh state
else
W->>T: ack
end
end
The worker honours the lifecycle status after load: CANCELLED → ack-drain; SUSPENDED →
nack(delay) (park so a paused group doesn’t spin a worker); CANCELLING + non-Cancel →
ack-drain until the cooperative Cancel arrives. This is the control plane: lifecycle
commands (control.py) CAS the Execution record directly, so
they land at the next event boundary instead of behind the FIFO backlog — portably, with no
transport priority/purge.
Timers in the distributed host: Worker.fire_due_timers runs on the idle path of the loop and
publishes the Timeout to the transport (vs. the synchronous host delivering it inline). All
due timers are fired concurrently via asyncio.gather — a batch of expired timers is swept
in one round instead of sequentially.
Where state is persisted (checkpoint points)¶
When |
Call |
What is written |
|---|---|---|
create |
|
Execution v1, initial region spawns, entry-hook timers |
each event |
|
Execution v+1 (CAS), outbox emits, dedupe id, timer ops, spawns, trace step (if |
relay |
|
each child Execution v1 (idempotent) |
control plane |
|
status change (+ a cooperative |
timer fire |
sweep → |
the |
Two invariants hold everything together: one atomic commit per event (no dual-write window),
and at-least-once delivery + per-event dedupe (processed_events + Event.id), so a redelivery
takes effect exactly once. Side effects in your actions are made effect-once with the
idempotency_key against an external backend — harel records nothing extra there, because a
harel-side record would roll back with a failed commit.
Recap¶
The engine is pure: it reads a
Definition, mutates anExecution, and yields effects. It never calls your code or does IO.The runner consumes those effects — running your action functions (blocking effects) and collecting the deferred ones — then writes one atomic checkpoint to the store.
Persistence is one transaction per event: the state, the outbox, the dedupe, the timers and the spawns commit together; a relay delivers the deferred work afterwards from the durable store.
In-memory and distributed are the same engine + the same commit, differing only in whether the relay delivers inline or publishes to a transport that workers claim — single-active-consumer per execution, with the store CAS as the backstop.